Game Sorter/Game Sorter+
Python/Unity/C#
Game Sorter and Game Sorter+ are ongoing projects I made that allow the user to sort analog games (board, card, etc.) by analyzing their specific aspects including size, player count, length, and complexity. The program also has a built-in tag system that allows the users to also sort the games by their genres and play types.
The original game sorter was made in Python, and was a solely text-based experience. Currently, I'm working on revamping the entire thing in Gamer Sorter+, being made in Unity with C#. Game Sorter+ aims to be a much smoother experience, allowing the user much more accessibility, and the ability to change game data easily and simply.
Text-Only Programs
Log Editor
Python
In order to maintain a more observant lifestyle, I decided to keep a log of every single day. Using python, I created an editor that will prompt the user each day, asking about how their day was, what they did, and to give a short paragraph about what happened during the day. After using it myself, I currently have over 150 days logged.
Hangouts Reader
Python
Wanting to remember specific details from years ago, I created a program that will analyze download Google Chat (Hangouts) history, and convert into an easy-to-read text document. With this, trying to remember something from several years back can be done much easier, as all the user needs to do it supply the program with the file provided by Google.
Workout Creator
Python
Using a book that I got to help with workouts, I created a program that allows the user to get a randomly selected workout exercising the muscle group of their choice. It will choose from a large list of many different types of workouts, and then weigh all the options, so that no exercise shows up more than others, and so the user doesn't get sore from doing the same movements. All they need to do ins input the muscle group, and then the pattern they'd like to workout in, and the program will do the rest.
Terraria Death Log
Python
Because of my enjoyment for data and looking at statistics, I decided to create a program to help analyze certain trends in the game Terraria, specifically how many times I died in my various playthroughs. The user would use a document to keep track of when and how they died, and then use the program to sort through all the data, showing detailed percentages that showed how often they died to all the different enemies, biomes, or bosses. 
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